Ps eye toy
I do have mixed feelings about the quality of the camera. I’m looking forward to trying out disc golf in real life – talk about video games getting one off the sofa! I’m completely hooked on Sports Champions. Glad to see this post, how nicely timed! I bought the Move bundle shortly after it hit the shelves. Let us know your thoughts in the comments below. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years. We also found that some experiences just feel more natural when holding a tool, or a “prop.” Seven years later, we’ve introduced PlayStation Move, which we think is the ideal combination of both spatial and action/button input. We’ve pulled together a quick look back at the technology that started it all in the video below.ĮyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We learned a lot from our experience creating EyeToy, and it has definitely played a significant role in the development of PlayStation Move. Everyone, even non-gamers, felt like they could just jump in and play, which was great.
#Ps eye toy free#
The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls.
![ps eye toy ps eye toy](http://1.bp.blogspot.com/-zZJXnxWMj54/TWQupWJBfhI/AAAAAAAAAvg/Qe05he0Z2g0/s1600/TimmySteals3.jpg)
It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body. The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more. Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big projects when I joined the company in 1999. Hi everyone – it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America.